The Retention
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TR-000004
Archive Record

Roadmap

- Unified canonical saves for character progression, inventory, cargo and world-scoped construction

DONE - Unified canonical saves for character progression, inventory, cargo and world-scoped construction - Persistent segmented road spans with bridge support and truck speed bonus - Trade terminals, BACK CARGO, public ground packs, city delivery and seven-day persistence - Seeded faction circles with dry city platforms - Generated world, procedural multi-continent layouts, content anchors and PCB navigation routes - Camera screen-driven terrain streaming

LIVE - Cargo truck runtime: summon, driving, combat and ten-pack hold - Road construction tuning: placement limits, resources, repair and demolition - Trade economy expansion: city tiers, route rewards and resource packs - NPC-driven class assembly: choose three of nine branches - PoE-scale passive matrix: mechanics and first presentation pass

NEXT - Tune truck handling, collision and combat from playtests - Tune cargo rewards and add city-tier modifiers - Define branch skill pools and embed selected active skills into their passive sectors - Replace numbered branches and placeholder ultimate/technical sockets with final class identities

LATER - Ship transport and water cargo routes - Unified pack weight through character status and jetpack resources - Balance node values and route density