- Unified canonical saves for character progression, inventory, cargo and world-scoped construction
DONE
- Unified canonical saves for character progression, inventory, cargo and world-scoped construction
- Persistent segmented road spans with bridge support and truck speed bonus
- Trade terminals, BACK CARGO, public ground packs, city delivery and seven-day persistence
- Seeded faction circles with dry city platforms
- Generated world, procedural multi-continent layouts, content anchors and PCB navigation routes
- Camera screen-driven terrain streaming
LIVE
- Cargo truck runtime: summon, driving, combat and ten-pack hold
- Road construction tuning: placement limits, resources, repair and demolition
- Trade economy expansion: city tiers, route rewards and resource packs
- NPC-driven class assembly: choose three of nine branches
- PoE-scale passive matrix: mechanics and first presentation pass
NEXT
- Tune truck handling, collision and combat from playtests
- Tune cargo rewards and add city-tier modifiers
- Define branch skill pools and embed selected active skills into their passive sectors
- Replace numbered branches and placeholder ultimate/technical sockets with final class identities
LATER
- Ship transport and water cargo routes
- Unified pack weight through character status and jetpack resources
- Balance node values and route density